Mike+McLaren

1.Students will have the necessary knowledge and skills to establish and maintain physical fitness, participate in physical activity, and maintain personal health.
 * = Daily Lesson GAME Plan = ||
 * Lesson Title: Cooperative Games (Golden Nugget) |||| Related Lessons: Fitness Awareness ||
 * Grade Level: 6-8 |||| Unit: Cooperative Games ||
 * ==GOALS== ||
 * Content Standards:

2.Students will acquire the knowledge and ability necessary to create and maintain a safe and healthy environment. . || 1.Communication and collaboration 2. Critical Thinking, Problem Solving, and decision making.
 * ISTE NETS-S

Instructional Objectives: 1. Students will work in a team environment developing strategies to help their team be successful in the game of Golden Nugget (Capture the Flag). 2. Students will understand the importance of living a physically active lifestyle. 3. Students will understand that playing the game fairly and displaying good sportsmanship makes the game more enjoyable for everyone. || (Minutes)
 * ==ACTION== ||
 * Before-Class Preparation: Make sure Pedometers batteries are charged. ||
 * During Class ||
 * Time

5-10 |||| Instructional Activities Hand out Pedometers, explain how they work and talk about the importance of being physically active. Set up a table for them. Example. 2000 steps = 1 mile. Discuss the F.I.T.T. principle chart. Have students check for their Resting Heart rate. || Materials and Resources

Pedometers. White board detailing the F.I.T.T. principle. ||
 * 3

3

10

3

10

2

Closure 5 |||| Explain Golden Nugget. Rules, strategies, expectations.

Students discuss as a team what role each person will play and how many people they need to fill each role. Discuss strategies to secure the other teams 5 nuggets while protecting their own nuggets.

Game Play – Students participate in the game of golden nugget. Offer positive reinforcement when positive gameplay is observed. Offer students suggestions to improve their game play. Blow whistle. Have students check pedometers and their working heart rates. Have students regroup to discuss strategies and determine what adjustments they must make for game two.

Game Two. Students participate in a second and possible third game of golden nugget.

Students check working heart rate a second time. Has heart rate increased or decreased? Students check pedometers.

Students discuss positives their team displayed during game play. We also talk about Resting, working, and maximum heart rates. We check the pedometers and discuss other activites that require physical activity. || 5 Rubber fish and Rubber Pigs (represent nuggets). Hula Hoops = safe zones. 20 orange cones for students who get tagged (In jail). || F.I.T.T. Principle – Frequency 3-5 days per week. Intensity 55-85% of max heart rate. Time minimum 20 minutes per day. Type Many different types of physical activities.
 * Note student groupings, environmental modifications needed, etc:

Student groupings – Each team should have equal numbers of 10-15 students per team. Students should be split of equally by ability level.

Resting Heart Rate - Heart Rate at rest. Working Heart Rate – Indicates heart rate when at work. Maximum Heart Rate – 220 minus your age. ||
 * ==MONITOR== ||
 * Ongoing Assessment(s): Students will be assessed on a 4pt. scale. The rubric will offer a point for participation, behavior, sportsmanship, and strategies. Check for student understanding of Golden Nugget rules, Heart rate and pedometer questions, and the F.I.T.T. Principle.

Accommodations and Extensions: Students may need some guidance in determining proper strategies for Golden Nugget. Students may need help figuring out what their working heart rate is. The F.I.T.T principle should be well defined on the white board. Back-Up Plan: ||
 * ==EVALUATE AND EXTEND== ||
 * Be specific and include the evaluation that you will use for this lesson:

LESSON REFLECTIONS AND NOTES: Students must understand the importance of developing a positive learning environment. Students must also understand the importance of living an active healthy lifestyle. |||||||| Daily Lesson GAME Plan 2 || 1.Students will have the necessary knowledge and skills to establish and maintain physical fitness, participate in physical activity, and maintain personal health. 2.Students will acquire the knowledge and ability necessary to create and maintain a safe and healthy environment.
 * Lesson Title: Cooperative Games |||| Related Lessons: Fitness Awareness ||
 * Grade Level: 6-8 |||| Unit: Cooperative Games ||
 * ==GOALS== ||
 * Content Standards:

3. : Students will understand and be able to manage their personal and community resources. . || Creativity and Innovation Communication and collaboration Critical thinking, problem solving, and decision making Technology operations and concepts
 * ISTE NETS-S

Instructional Objectives: Students will understand why it is important to give good effort during workouts to improve health related components.

Students will understand the value of working as a team or group to deliver a final product.

Students will understand how to search the internet to find a valuable resource which they will introduce and teach the rest of class.

Students will understand how to post internet cooperative game to our classroom blog. || (Minutes) |||| Instructional Activities || Materials and Resources ||
 * ==ACTION== ||
 * Before-Class Preparation: Reserve computers in library. ||
 * During Class ||
 * Time
 * 5

10-15

20-25 |||| Students will participate in a warm-up that covers the health related fitness principles. Push-ups, curl ups, planks, 3 person pacer warm-ups, and stretching.

Students get into groups of 3-4. Cooperative games library assignment is discussed. We will cover good internet searching strategies and what the cooperative game they find should include. We will also discuss how they will include their activity to our classroom blog and when they will be presenting their activity to the class. Library time. Students will search the internet for a cooperative games activity. The activity must be a group activity that can be performed in the gymnasium. Activities must be between 10-20 minutes long. Students must have to employ some type of strategy to find success in the game. A fitness component must be addressed in the activity. || Radio

None

Computers in library. ||
 * Note student groupings, environmental modifications needed, etc: ||
 * ==MONITOR== ||
 * Ongoing Assessment(s): Observation of student activity in the library. Check for understand of project guidelines and searching strategies. Students end product will be assessed based on a 4pt. rubric scale.

Accommodations and Extensions:

Back-Up Plan: If library is not available, Students will participate in cooperative game activities in the gymnasium. The cooperative games project will still be explained to the students and groups will be made. The games we play in class that day will be examples of activities the students could use for their project. ||
 * ==EVALUATE AND EXTEND== ||
 * Be specific and include the evaluation that you will use for this lesson: Students will be evaluated based on their final project. Students will also be evaluated on how they answer the following questions: 1. Works components are needed to make a successful team? Why do we play cooperative games in physical education? Why is fitness important and how can we improve on our fitness outside of PE class?

LESSON REFLECTIONS AND NOTES: Students should have a good understand of how a successful team or group functions. They must be able to name key components of a successful team.||||||||

= Daily Lesson GAME Plan 3 = || 1.Students will have the necessary knowledge and skills to establish and maintain physical fitness, participate in physical activity, and maintain personal health. 2.Students will acquire the knowledge and ability necessary to create and maintain a safe and healthy environment.
 * Lesson Title: Digital Storytelling |||| Related Lessons: Lesson 2 Social Networking/Online Collaboration ||
 * Grade Level: 6-8 |||| Unit: Cooperative Games ||
 * ==GOALS== ||
 * Content Standards:

3. : Students will understand and be able to manage their personal and community resources.

. || Communication and collaboration Research and information fluency Technology operations and concepts Digital Citizenship Instructional Objectives: Students will be able to develop a digital story identifying the key concepts of their game, the origin of the game, and describe the game in a way to motivate their classmates. || (Minutes) |||| Instructional Activities || Materials and Resources ||
 * ISTE NETS-S
 * ==ACTION== ||
 * Before-Class Preparation: Set up Library time for class to attend. Have a digital story to use as example for students. ||
 * During Class ||
 * Time
 * 7-10

10

25-35 |||| Students work through a health related components warm-up. Discuss the importance of being physically fit and how this can be achieved through many types of activities.

Give demonstration of a digital story describing a cooperative game we have already played in class. Give the origin, how the game is played, and why the game is fun and exciting. I will also try to compare my game to other games the students find entertaining.

Take class to library to work on their digital story. Students will work with same groups as they did for lesson #2. Students will design the digital story based on the game they selected from their lesson 2 research in the library. I will prepare a guidelines sheet to give to each group to help them with the assignment. If work is not finished during class, students will have time in study hall to finish work with their group. || None

Equipment to display digital story.

Computers and disks in the library. ||
 * Note student groupings, environmental modifications needed, etc: ||
 * ==MONITOR== ||
 * Ongoing Assessment(s): Students will be assessed based on the content in their digital story. My expectations include a good overview of the games origin, how the game meets our fitness needs (from lesson 2), and what the students added to their story to make their game more desirable to play. Students will also be assessed on how well they continued to work together as a group or team. I will continue to grade of our 4pt. grading rubric.

Accommodations and Extensions: I will be available to help students during their study hall if they need additional time to complete their assignment.

Back-Up Plan: If library is not available, I will still give an example of a digital story and then have the students participate in cooperative games that focus on fitness. ||
 * ==EVALUATE AND EXTEND== ||
 * Be specific and include the evaluation that you will use for this lesson:

LESSON REFLECTIONS AND NOTES: Students will be quizzed on the cooperative games unit with a focus on teamwork, fitness, and the use of technology to enhance our activities. || ||  ||